
Hyperspin Demo
A downloadable game for Windows
Hyperspin is an experimental rhythm game inspired by Taiko no Tatsujin. This is the demo of the full game, which will be released for free!
Featuring 7 tracks from 5 artists:
- Mudstep
- Waterflame
- garlagan
- Mac Melto
- Thaehan
Game features:
- Mods to make the game harder, easier, or more interesting
- Choose between mouse or *almost* any button on your keyboard that suits your playstyle!
- Develop your skills using practice mode
- Created in a custom game engine to support a low-latency and buttery-smooth experience
- A versatile level editor
- Free!
We hope you enjoy!
Report bugs and issues here:
https://github.com/Boxsubmus/hyperspin-issues
Boxsubmus LLC 2026
| Updated | 3 days ago |
| Status | In development |
| Platforms | Windows |
| Publisher | |
| Release date | 34 days ago |
| Rating | Rated 4.8 out of 5 stars (9 total ratings) |
| Author | Starpelly |
| Genre | Rhythm |
| Made with | Adobe Photoshop, Adobe Illustrator |
| Tags | 2D, Level Editor, Minimalist, Music, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | One button |
| Links | Steam |
| Content | No generative AI was used |
Download
Download
hyperspin-windows.zip 72 MB
Version 2026.602.0 9 days ago
Development log
- Demo update 2026.602.09 days ago
- Demo update 2026.518.024 days ago
- Demo update 2026.509.032 days ago









Comments
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where can i find custom maps?
I'm writing a website for people to post their maps, which will *hopefully* release with the main game. But there's a discord server created by one of our playtesters which might be useful:
https://discord.gg/5S3rrxapd8
Any chance for a Linux version? I want to try!
It runs under Proton
Nice game but editor doesnt seem to act like the one in screenshots
tried messing with it for a bit and it crashed in just a few seconds, i could never see what was happening, i didnt see the palette, the circle wasnt loading up, and the timeline was popping out of the box
This is most likely caused by your Windows scale being above or below 100%, this is an issue that will be fixed.
This has been fixed in version 2026.518.0
Demo update 2026.518.0
great, is there a way to edit previously edited levels
Hold left control while entering a level in song select (it tells you this in the top left corner)
Very good rhythm game! I've got one small issue though: the UI in the level editor doesn't seem to work correctly for me. I don't know how to describe it properly, but the windows' content seem to just progressively get more cut off the further it is from the bottom left corner of the screen, and I couldn't figure out how to place notes either. Apart from that, the gameplay is simple and enjoyable, the effects are nice, and I can see a lot of potential in the game itself.
Hello! Thank you for playing!
If you have a GitHub account, please report it here:
https://github.com/Boxsubmus/hyperspin-issues
i like this
fun demo!
Hey, I really enjoyed this!!! I know a few people below have commented that it seems very hard from the jump. It was definitely too challenging for me outside of normal mode but I have a lot of more advanced rhythm gaming friends who would adore this. If you added some more lower level / more casual maps for this I think you would have a massive hit on your hands, it's really fun to play!
I suck at rythym games. On that, I'll be the first to admit it. But is this game even made for humans? Sure, with enough effort a good rythym gamer could probably even get the 'P' for the first level. But holy shiiiit, some of the later ones are teriffying. I'd actually love for this game to get popular just to laugh in schadenfreude at the misery of others. I alleviate my rythym game skill depression with the idea that maybe this would be an easier (and maybe even better) game on mobile.
Although, while I do suck at *playing* the levels, listening and watching the effects is pretty cool. I've occasionally listened and watched perfect plays of geometry dash levels just to admire the level. So I do appreciate the existence of the automation mod.
In conclusion, two things. One, boot it off to mobile (if possible, I don't know how annnoying that is, I've never made a mobile game). And two, make some more easy peasy baby levels so as to transition the shittier player and to build confidence in the great player. Although, I wouldn(t even count the tutorial as easy peasy baby mode. Thats around a 3 on 10 difficulty, I'd like ast least a few 1s or 2s. But that's just me
To answer your mobile question: The game will be released on Steam, but a mobile build is definitely possible. Our game engine was built from scratch to support mobile, so it wouldn't take too long. My only concern is syncing that up with Steam services.
To answer the other statement: The demo will definitely be getting an update to make some levels easier. I've been watching people play, and the game really is a little too hard for most people; I might be the best person in the world at this game, and I find the "hard" levels extremely easy, so it's definitely a problem with internal bias.
Thank you for playing!
Update: The game has been updated to make levels easier. In the final game, we might see 3 different difficulties for each song (though don't count on it).
Thanks for playing! Btw, if you ever want to watch a level play itself, you can go under the "mods" menu and select "auto play".
This is a beautiful game